Shmup/src/MyAzurShaders.h

21 lines
432 B
C++

#ifndef MYAZURSHADERS_H
#define MYAZURSHADERS_H
#include "starfield.h"
#include <vector>
void azrp_pixel(int x1, int y1, int color);
void azrp_pixellist(std::vector<Pixel*> const &list, int fragnum );
#define SHOW_PIXELS 1
#define SHOW_STARS 2
void azrp_starfield( void );
void azrp_starfield_init( uint8_t nbstars );
void azrp_starfield_close( void );
void azrp_starfield_USBDEBUG( uint8_t info );
#endif //MYAZURSHADERS_H