Shmup/src
Sylvain PILLOT 7d007e366e cleaning of sources + impacts of bullets on enemies 2023-01-22 14:30:19 +01:00
..
MyAzurShaders.h add capture features + player + fake boss 2023-01-19 22:17:11 +01:00
bullet.cpp added lasers [WIP] 2023-01-22 11:07:36 +01:00
bullet.h added ennemies and bullet impacts 2023-01-21 14:04:58 +01:00
collections.cpp cleaning of sources + impacts of bullets on enemies 2023-01-22 14:30:19 +01:00
collections.h cleaning of sources + impacts of bullets on enemies 2023-01-22 14:30:19 +01:00
enemy.cpp some cleaning + corrected typo Ennemy --> Enemy ;-) 2023-01-22 13:39:43 +01:00
enemy.h some cleaning + corrected typo Ennemy --> Enemy ;-) 2023-01-22 13:39:43 +01:00
impact.cpp cleaning of sources + impacts of bullets on enemies 2023-01-22 14:30:19 +01:00
impact.h cleaning of sources + impacts of bullets on enemies 2023-01-22 14:30:19 +01:00
main.cpp cleaning of sources + impacts of bullets on enemies 2023-01-22 14:30:19 +01:00
particles.cpp tuned explosions details 2023-01-20 12:31:38 +01:00
particles.h tuned explosions details 2023-01-20 12:31:38 +01:00
pixellistshader.cpp PixelList shader fixed with Lephe's help 2023-01-10 21:53:49 +01:00
pixelshader.cpp StarField in the background 2023-01-09 21:30:47 +01:00
player.cpp some cleaning + corrected typo Ennemy --> Enemy ;-) 2023-01-22 13:39:43 +01:00
player.h some cleaning + corrected typo Ennemy --> Enemy ;-) 2023-01-22 13:39:43 +01:00
starfield.cpp PixelList shader fixed with Lephe's help 2023-01-10 21:53:49 +01:00
starfield.h Big bug - Crash in azrp_shader_pixellist( void *, void*, void *) 2023-01-10 18:54:29 +01:00
starfieldshader.cpp add capture features + player + fake boss 2023-01-19 22:17:11 +01:00
utilities.cpp First test of the Particle Engine - WIP 2023-01-07 20:15:39 +01:00
utilities.h First test of the Particle Engine - WIP 2023-01-07 20:15:39 +01:00