.. |
MyAzurShaders.h
|
add capture features + player + fake boss
|
2023-01-19 22:17:11 +01:00 |
bullet.cpp
|
added lasers [WIP]
|
2023-01-22 11:07:36 +01:00 |
bullet.h
|
added ennemies and bullet impacts
|
2023-01-21 14:04:58 +01:00 |
collections.cpp
|
cleaning of sources + impacts of bullets on enemies
|
2023-01-22 14:30:19 +01:00 |
collections.h
|
cleaning of sources + impacts of bullets on enemies
|
2023-01-22 14:30:19 +01:00 |
enemy.cpp
|
some cleaning + corrected typo Ennemy --> Enemy ;-)
|
2023-01-22 13:39:43 +01:00 |
enemy.h
|
some cleaning + corrected typo Ennemy --> Enemy ;-)
|
2023-01-22 13:39:43 +01:00 |
impact.cpp
|
cleaning of sources + impacts of bullets on enemies
|
2023-01-22 14:30:19 +01:00 |
impact.h
|
cleaning of sources + impacts of bullets on enemies
|
2023-01-22 14:30:19 +01:00 |
main.cpp
|
cleaning of sources + impacts of bullets on enemies
|
2023-01-22 14:30:19 +01:00 |
particles.cpp
|
tuned explosions details
|
2023-01-20 12:31:38 +01:00 |
particles.h
|
tuned explosions details
|
2023-01-20 12:31:38 +01:00 |
pixellistshader.cpp
|
PixelList shader fixed with Lephe's help
|
2023-01-10 21:53:49 +01:00 |
pixelshader.cpp
|
StarField in the background
|
2023-01-09 21:30:47 +01:00 |
player.cpp
|
some cleaning + corrected typo Ennemy --> Enemy ;-)
|
2023-01-22 13:39:43 +01:00 |
player.h
|
some cleaning + corrected typo Ennemy --> Enemy ;-)
|
2023-01-22 13:39:43 +01:00 |
starfield.cpp
|
PixelList shader fixed with Lephe's help
|
2023-01-10 21:53:49 +01:00 |
starfield.h
|
Big bug - Crash in azrp_shader_pixellist( void *, void*, void *)
|
2023-01-10 18:54:29 +01:00 |
starfieldshader.cpp
|
add capture features + player + fake boss
|
2023-01-19 22:17:11 +01:00 |
utilities.cpp
|
First test of the Particle Engine - WIP
|
2023-01-07 20:15:39 +01:00 |
utilities.h
|
First test of the Particle Engine - WIP
|
2023-01-07 20:15:39 +01:00 |