95 lines
2.1 KiB
C++
95 lines
2.1 KiB
C++
#include "background.h"
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#include <azur/azur.h>
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#include <azur/gint/render.h>
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#include <cstdint>
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#include <stdlib.h>
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extern struct Map map_Level2;
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Background::Background( )
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{
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}
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Background::~Background( )
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{
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}
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void Background::Render( void )
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{
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int x0 = (int) xlevel;
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int xshifttile = (int) (16*xlevel.frac());
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int y0 = (int) ylevel;
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int yshifttile = (int) (16*ylevel.frac());
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for(int u=0; u<map_Level2.nblayers;u++)
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for(int i=0; i<=25; i++)
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{
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for(int j=0; j<=14; j++)
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{
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uint16_t index = (j+y0) * map_Level2.w + (x0+i) % map_Level2.w;
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uint16_t currentTile = map_Level2.layers[u][ index ];
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if (currentTile!=0)
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{
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uint16_t xtile = ((currentTile % map_Level2.tileset_size)-1) * 16;
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uint16_t ytile = (currentTile / map_Level2.tileset_size) * 16;
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azrp_subimage_p8( i*16-xshifttile, j*16-yshifttile, map_Level2.tileset, xtile, ytile, 16, 16, DIMAGE_NONE );
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}
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}
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}
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/* int x0 = (int) xlevel;
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int shifttile = (int) (16*xlevel.frac());
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uint16_t tilemap[25*14]={0};
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for(int u=0; u<map_Level2.nblayers;u++)
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{
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for(int j=0; j<14; j++)
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{
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for(int i=0; i<=25; i++)
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{
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uint16_t index = j * map_Level2.w + (x0+i) % map_Level2.w;
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tilemap[25*j+i]= cmap_Level2.layers[u][ index ];
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}
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}
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azrp_tilesmap( shifttile, tilemap, map_Level2.tileset, map_Level2.tileset_size);
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}
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*/
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}
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void Background::Update( float dt )
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{
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libnum::num a = libnum::num( dt / 90000.0f); //18000.0f );
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xlevel += a;
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}
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void Background::IncXCoordinate( libnum::num x )
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{
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xlevel += x ;
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}
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void Background::IncYCoordinate( libnum::num y )
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{
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ylevel += y ;
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if (ylevel<0) ylevel=libnum::num(0);
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if (ylevel>map_Level2.h-14) ylevel=libnum::num(map_Level2.h-14);
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}
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int Background::GetXCoordinate( void )
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{
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return (int) xlevel;
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}
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int Background::GetYCoordinate( void )
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{
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return (int) ylevel;
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} |