Shmup/src/enemy.h

49 lines
1.2 KiB
C++

#ifndef ENEMY_H
#define ENEMY_H
#include <azur/azur.h>
#include <azur/gint/render.h>
#include <cstdint>
#include <stdlib.h>
#include <num/num.h>
#include "bullet.h"
#include "trajectory.h"
class Enemy
{
public:
Enemy( int16_t _x, int16_t _y, uint8_t _id );
~Enemy();
void Update( float dt );
void Render( void );
bool Test_Impact( Bullet *projectile );
void Set_Speed_Vector( uint8_t _sp, uint8_t _xd, uint8_t _yd);
libnum::num x, y; // center position of the ennemy
uint8_t width, height; // width and height -for the hitbox
int16_t xmin, xmax, ymin, ymax; // square hitbox (to speed up the bullet impact calculations)
uint8_t ID;
int16_t life;
uint8_t speed; // speed of this ennemy
bool toberemoved;
bool hasTrajectory = false;
Trajectory *pathToFollow;
private:
int8_t dirx, diry; // vector of the current direction of the ennemy (TODO : to implement more complex displacement pattern)
uint32_t lastshottime;
bool Shoot_OK( uint32_t tempshoot );
};
#endif