49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
#ifndef ENEMY_H
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#define ENEMY_H
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#include <azur/azur.h>
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#include <azur/gint/render.h>
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#include <cstdint>
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#include <stdlib.h>
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#include <num/num.h>
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#include "bullet.h"
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#include "trajectory.h"
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class Enemy
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{
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public:
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Enemy( int16_t _x, int16_t _y, uint8_t _id );
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~Enemy();
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void Update( float dt );
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void Render( void );
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bool Test_Impact( Bullet *projectile );
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void Set_Speed_Vector( uint8_t _sp, uint8_t _xd, uint8_t _yd);
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libnum::num x, y; // center position of the ennemy
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uint8_t width, height; // width and height -for the hitbox
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int16_t xmin, xmax, ymin, ymax; // square hitbox (to speed up the bullet impact calculations)
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uint8_t ID;
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int16_t life;
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uint8_t speed; // speed of this ennemy
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bool toberemoved;
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bool hasTrajectory = false;
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Trajectory *pathToFollow;
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private:
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int8_t dirx, diry; // vector of the current direction of the ennemy (TODO : to implement more complex displacement pattern)
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uint32_t lastshottime;
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bool Shoot_OK( uint32_t tempshoot );
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};
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#endif |