Shmup/src/background.cpp

68 lines
1.6 KiB
C++

#include "background.h"
#include <azur/azur.h>
#include <azur/gint/render.h>
#include <cstdint>
#include <stdlib.h>
extern struct Map map_Level1;
Background::Background( )
{
}
Background::~Background( )
{
}
void Background::Render( void )
{
/* int x0 = (int) xlevel;
int shifttile = (int) (16*xlevel.frac());
for(int u=0; u<map_Level1.nblayers;u++)
for(int i=0; i<=25; i++)
{
for(int j=0; j<14; j++)
{
uint16_t index = j * map_Level1.w + (x0+i) % map_Level1.w;
uint16_t currentTile = map_Level1.layers[u][ index ];
if (currentTile!=0)
{
uint16_t xtile = ((currentTile % map_Level1.tileset_size)-1) * 16;
uint16_t ytile = (currentTile / map_Level1.tileset_size) * 16;
azrp_subimage_p8( i*16-shifttile, j*16, map_Level1.tileset, xtile, ytile, 16, 16, DIMAGE_NONE );
}
}
}
*/
int x0 = (int) xlevel;
int shifttile = (int) (16*xlevel.frac());
uint16_t tilemap[25*14]={0};
for(int u=0; u<map_Level1.nblayers;u++)
{
for(int j=0; j<14; j++)
{
for(int i=0; i<=25; i++)
{
uint16_t index = j * map_Level1.w + (x0+i) % map_Level1.w;
tilemap[25*j+i]= cmap_Level1.layers[u][ index ];
}
}
azrp_tilesmap( shifttile, tilemap, map_Level1.tileset, map_Level1.tileset_size);
}
}
void Background::Update( float dt )
{
libnum::num a = libnum::num( dt / 90000.0f); //18000.0f );
xlevel += a;
}