Shmup/src/shmup/bullet.h

38 lines
642 B
C++

#ifndef BULLET_H
#define BULLET_H
#include <cstdint>
#include <num/num.h>
enum
{
BULLET_NORMAL,
BULLET_BLUE,
BULLET_LASER,
BULLET_ENEMY_BLUE,
BULLET_ENEMY_RED,
BULLET_ENEMY_GREEN,
};
class Bullet
{
public:
Bullet( uint16_t lx, uint16_t ly, int16_t dx, int16_t dy, uint8_t id );
Bullet( libnum::num lx, libnum::num ly, libnum::num dx, libnum::num dy, uint8_t id );
~Bullet();
void Update( float dt );
void Render();
uint8_t ID;
libnum::num x, y;
libnum::num sx, sy;
uint8_t strength;
bool toberemoved;
};
#endif //PARTICLES_H