40 lines
908 B
C++
40 lines
908 B
C++
#ifndef ENEMY_H
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#define ENEMY_H
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#include <azur/azur.h>
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#include <azur/gint/render.h>
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#include <cstdint>
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#include <stdlib.h>
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#include <num/num.h>
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#include "bullet.h"
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#include "entity.h"
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#include "trajectory.h"
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class Enemy : public Entity
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{
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public:
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Enemy( int16_t _x, int16_t _y, uint8_t _id );
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~Enemy();
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virtual void Update( float dt ) override;
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virtual void Render( void ) override;
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virtual bool Test_Impact( Bullet *projectile ) override;
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void Set_Speed_Vector( uint8_t _sp, uint8_t _xd, uint8_t _yd);
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virtual void Set_Accumulated_Time( float value );
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private:
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int8_t dirx, diry; // vector of the current direction of the ennemy (TODO : to implement more complex displacement pattern)
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uint32_t lastshottime;
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virtual bool Shoot_OK( uint32_t tempshoot, uint8_t shootID );
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};
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#endif |