Shmup/src/shmup/entity.cpp

34 lines
461 B
C++

#include "entity.h"
#include <num/num.h>
Entity::Entity( int16_t _x, int16_t _y, uint8_t _id )
{
x = libnum::num(_x);
y = libnum::num(_y);
ID = _id;
toberemoved = false;
hasTrajectory = false;
accumulatedTime = 0.0f;
}
Entity::~Entity( void )
{
if (hasTrajectory)
pathToFollow->DeleteRegistry();
}
void Entity::Update( float dt )
{
}
void Entity::Render( void )
{
}
bool Entity::Test_Impact( Bullet *projectile )
{
}