Shmup/src/shmup/impact.h

29 lines
396 B
C++

#ifndef IMPACT_H
#define IMPACT_H
#include <azur/azur.h>
#include <azur/gint/render.h>
#include <cstdint>
#include <stdlib.h>
class Impact
{
public:
Impact( uint16_t _x, uint16_t _y );
~Impact();
void Update( float dt );
void Render( void );
uint16_t x, y;
bool toberemoved;
private:
uint8_t framecount;
};
#endif