AST3_C/include/collide.h

6 lines
297 B
C
Raw Normal View History

2020-06-30 17:12:33 +02:00
char collide(int x, int y, char level[], char gravity, char block);
char collide_solid(int x, int y, char level[], char gravity);
char collide_dead(int x, int y, char level[]);
char collide_point(int x, int y, char level[], char block);
char collide_end(int x, int y, char level[], char gravity);