if(((level[(int)(x/16)+(int)((y-1)/16*25)]==block||level[(int)((x+PLAYER_HEIGHT-1)/16)+(int)((y-1)/16*25)]==block)&&gravity)||//si le bloc d'au dessus est "block"
((level[(int)(x/16)+(int)((y+PLAYER_HEIGHT)/16*25)]==block||level[(int)((x+PLAYER_HEIGHT-1)/16)+(int)((y+PLAYER_HEIGHT)/16*25)]==block)&&!gravity)||//si le bloc d'en dessus est "block"
(level[(int)((x+PLAYER_HEIGHT)/16)+(int)(y/16*25)]==block||level[(int)((x+PLAYER_HEIGHT)/16)+(int)((y+PLAYER_HEIGHT-1)/16*25)]==block)||//si le bloc de gauche est "block"
(level[(int)((x-1)/16)+(int)(y/16*25)]==block||level[(int)((x-1)/16)+(int)((y+PLAYER_HEIGHT-1)/16*25)]==block))return1;//si le bloc de droite est "block"