nouveau moteur physique + vitesse plus élevée supportée

This commit is contained in:
Tituya 2020-06-30 19:13:03 +02:00
parent 779ba38c81
commit f4f830fb7b
5 changed files with 34 additions and 24 deletions

2
.gitignore vendored
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@ -52,4 +52,4 @@ Module.symvers
Mkfile.old
dkms.conf
build-cg/
build-cg/*

BIN
AST3.g3a

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@ -1,3 +1,3 @@
#define PLAYER_SPEED 2
#define PLAYER_GRAVITY 4
#define PLAYER_HEIGHT 12
#define PLAYER_SPEED 3
#define PLAYER_GRAVITY 6
#define PLAYER_HEIGHT 11

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@ -1,12 +1,12 @@
#include "collide.h"
#include "define.h"
char collide(int x, int y, char level[], char gravity, char block) //detect if a block is colliding
char collide(int x, int y, char level[], char gravity, char block) //detect if player is in a block
{
if(((level[(int)(x/16)+(int)((y-1)/16*25)] == block || level[(int)((x+PLAYER_HEIGHT-1)/16)+(int)((y-1)/16*25)] == block) && gravity) || //si le bloc d'au dessus est "block"
((level[(int)(x/16)+(int)((y+PLAYER_HEIGHT)/16*25)] == block || level[(int)((x+PLAYER_HEIGHT-1)/16)+(int)((y+PLAYER_HEIGHT)/16*25)] == block) && !gravity) || //si le bloc d'en dessus est "block"
(level[(int)((x+PLAYER_HEIGHT)/16)+(int)(y/16*25)] == block || level[(int)((x+PLAYER_HEIGHT)/16)+(int)((y+PLAYER_HEIGHT-1)/16*25)] == block) || //si le bloc de gauche est "block"
(level[(int)((x-1)/16)+(int)(y/16*25)] == block || level[(int)((x-1)/16)+(int)((y+PLAYER_HEIGHT-1)/16*25)] == block)) return 1;//si le bloc de droite est "block"
if(((level[(int)(x/16) + (int)((y/16) * 25)] == block ||
level[(int)((x + PLAYER_HEIGHT)/16) + (int)((y/16) * 25)] == block) && gravity) ||
((level[(int)(x/16) + (int)((y + PLAYER_HEIGHT)/16) * 25] == block ||
level[(int)((x + PLAYER_HEIGHT)/16) + (int)((y + PLAYER_HEIGHT)/16) * 25] == block) && !gravity)) return 1;
return 0;
}

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@ -24,7 +24,10 @@ int main(void)
dprint(150,100,C_GREEN,"%d",player_x);
dprint(150,120,C_GREEN,"%d",player_y);
dprint(320,120,C_GREEN,"%d",collide_solid(player_x, player_y, level, gravity));
dprint(320,120,C_GREEN,"%d",collide_solid(player_x+1, player_y, level, gravity));
dprint(320,140,C_GREEN,"%d",collide_solid(player_x-1, player_y, level, gravity));
dprint(320,160,C_GREEN,"%d",collide_solid(player_x, player_y+1, level, gravity));
dprint(320,180,C_GREEN,"%d",collide_solid(player_x, player_y-1, level, gravity));
dprint(300,120,C_GREEN,"%c",level[(int)((player_x-1)/16)+(int)((player_y-1)/16*25)]); //top left
dprint(300,140,C_GREEN,"%c",level[(int)((player_x+PLAYER_HEIGHT)/16)+(int)((player_y-1)/16*25)]); //top right
@ -36,16 +39,18 @@ int main(void)
pollevent();
if(keydown(KEY_RIGHT))
{
player_x+=PLAYER_SPEED;
if(!collide_solid(player_x+PLAYER_SPEED, player_y, level, gravity)) player_x+=PLAYER_SPEED;
else if(!collide_solid(player_x+1, player_y, level, gravity)) player_x+=1;
if(player_x>=388) player_x=-4;
}
else if(keydown(KEY_LEFT))
{
player_x-=PLAYER_SPEED;
if(!collide_solid(player_x-PLAYER_SPEED, player_y, level, gravity)) player_x-=PLAYER_SPEED;
else if(!collide_solid(player_x-1, player_y, level, gravity)) player_x-=1;
if(player_x<-9) player_x=384;
}
if(keydown(KEY_SHIFT) && !check && collide_solid(player_x, player_y, level, gravity))
if(keydown(KEY_SHIFT) && !check && (collide_solid(player_x, player_y-1, level, gravity) || collide_solid(player_x, player_y+1, level, gravity)))
{
if(!gravity) gravity=1;
else gravity=0;
@ -53,19 +58,24 @@ int main(void)
}
else if(!keydown(KEY_SHIFT) && check) check=0;
if(keydown(KEY_EXIT)) break;
switch (collide_solid(player_x, player_y, level, gravity))
if(!gravity)
{
case 0:
if(!gravity) player_y+=PLAYER_GRAVITY;
else player_y-=PLAYER_GRAVITY;
if(player_y>=212) player_y=-4;
if(player_y<-6) player_y=212;
break;
case 1:
if((player_y-4)%16!=0 && !gravity) player_y--;
else if((player_y)%16!=0 && gravity) player_y++;
break;
if(!collide_solid(player_x, player_y+PLAYER_GRAVITY, level, gravity)) player_y+=PLAYER_GRAVITY;
else if(!collide_solid(player_x, player_y+1, level, gravity)) player_y+=1;
}
else
{
if(!collide_solid(player_x, player_y-PLAYER_GRAVITY, level, gravity)) player_y-=PLAYER_GRAVITY;
else if(!collide_solid(player_x, player_y-1, level, gravity)) player_y-=1;
}
if(player_y>=212) player_y=-4;
if(player_y<-6) player_y=212;
/*else
{
if((player_y-4)%16!=0 && !gravity) player_y--;
else if((player_y)%16!=0 && gravity) player_y++;
}*/
}
return 0;
}