AST3_C/src/main.c

57 lines
1.2 KiB
C

#include <gint/display.h>
#include <gint/keyboard.h>
#include "setlevel.h"
#include "drawlevel.h"
#define PLAYER_SPEED 2
int main(void)
{
dclear(C_WHITE);
int player_x=20, player_y=20;
char level[351];
char gravity = 0; //0 down 1 up
int id_level = 1;
set_level(id_level,level);
draw_level(level);
draw_player(player_x,player_y);
while(1)
{
dupdate();
pollevent();
if(keydown(KEY_RIGHT))
{
player_x+=PLAYER_SPEED;
if(player_x>390) player_x=0;
}
else if(keydown(KEY_LEFT))
{
player_x-=PLAYER_SPEED;
if(player_x<-9) player_x=386;
}
else if(keydown(KEY_SHIFT))
{
player_y-=PLAYER_SPEED;
if(player_y<-9) player_y=219;
}
if(keydown(KEY_EXIT))
{
break;
}
if(level[(int)(player_x/16)+(int)(player_y/16*25)] == '0' && gravity == 0)
{
player_y+=PLAYER_SPEED;
}
draw_level(level);
draw_player(player_x,player_y);
dprint(100,100,C_BLACK,"%d",(int)(player_x/16));
dprint(100,150,C_BLACK,"%d",(int)(player_y/16));
dprint(150,100,C_BLACK,"%d",player_x);
dprint(150,150,C_BLACK,"%d",player_y);
dprint(150,200,C_BLACK,"%d",(int)(player_x/16)+(int)(player_y/16)*25);
dprint(100,200,C_BLACK,"%c",level[(int)(player_x/16)+(int)(player_y/16)*25*2]);
}
return 0;
}