Adoranda/src/player.c

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#include "player.h"
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#include "define.h"
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#include "map.h"
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#include "stats.h"
struct Player init_player(void) {
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struct Stats stats = {
.atk = 1,
.def = 1,
.level = 1,
.pv = 10,
.xp = 0
};
struct Player player = {
.pos = VEC2(32, 30),
.pos_visual = VEC2F(32*TILE_SIZE, 30*TILE_SIZE),
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.stats = stats,
.x_mid = 6,
.y_mid = 1,
.show_x = 12,
.show_y = 7,
.direction = DIR_DOWN,
.anim.function = anim_player_idle,
.anim.dir = DIR_DOWN
};
player.idle = !anim_player_idle(&player.anim, 1);
return player;
}
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/*
return the info tile value the player is facing to
TILE_SOLID by default (out of bound)
*/
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int player_facing(struct Game const *game) {
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int direction = game->player->direction;
int dx = (direction == DIR_RIGHT) - (direction == DIR_LEFT);
int dy = (direction == DIR_DOWN) - (direction == DIR_UP);
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int index = game->player->pos.x + dx + game->map->w * (game->player->pos.y + dy);
if(game->player->pos.x + dx >= 0 &&
game->player->pos.x + dx <= game->map->w &&
game->player->pos.y + dy >= 0 &&
game->player->pos.y + dy <= game->map->h) {
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return game->map->info_map[index];
}
return TILE_SOLID;
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}