Adoranda/src/player.c

50 lines
1.1 KiB
C

#include "player.h"
#include "define.h"
#include "map.h"
#include "stats.h"
struct Player init_player(void) {
struct Stats stats = {
.atk = 1,
.def = 1,
.level = 1,
.pv = 10,
.xp = 0
};
struct Player player = {
.pos = VEC2(32, 30),
.pos_visual = VEC2F(32*TILE_SIZE, 30*TILE_SIZE),
.stats = stats,
.x_mid = 6,
.y_mid = 1,
.show_x = 12,
.show_y = 7,
.direction = DIR_DOWN,
.anim.function = anim_player_idle,
.anim.dir = DIR_DOWN
};
player.idle = !anim_player_idle(&player.anim, 1);
return player;
}
/*
return the info tile value the player is facing to
TILE_SOLID by default (out of bound)
*/
int player_facing(struct Game const *game) {
int direction = game->player->direction;
int dx = (direction == DIR_RIGHT) - (direction == DIR_LEFT);
int dy = (direction == DIR_DOWN) - (direction == DIR_UP);
int index = game->player->pos.x + dx + game->map->w * (game->player->pos.y + dy);
if(game->player->pos.x + dx >= 0 &&
game->player->pos.x + dx <= game->map->w &&
game->player->pos.y + dy >= 0 &&
game->player->pos.y + dy <= game->map->h) {
return game->map->info_map[index];
}
return TILE_SOLID;
}