2022-01-23 00:53:07 +01:00
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#pragma once
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#include "player.h"
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2022-01-30 01:09:58 +01:00
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#include "monster.h"
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2022-01-25 22:20:10 +01:00
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enum battle_state {
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EXIT = 0,
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LOSE = 1,
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WIN = 2,
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2022-01-30 01:09:58 +01:00
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};
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void create_battle(struct Game *game);
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2022-02-12 02:05:10 +01:00
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int battle(struct Player *player, struct Monster *monster);
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2022-01-30 01:09:58 +01:00
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int select_move(struct Player *player, struct Monster *monster, int prec_selected);
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2022-02-10 15:20:42 +01:00
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void draw_battle(struct Player *player, struct Monster *monster);
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2022-02-16 19:40:41 +01:00
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void draw_executed_move(struct Move *move, struct Monster *monster, int is_monster);
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void draw_crit();
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void finish_battle(int status, struct Game *game, struct Monster *monster);
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