Adoranda/include/battle.h

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#pragma once
#include "player.h"
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#include "monster.h"
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enum battle_state {
EXIT = 0,
LOSE = 1,
WIN = 2,
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};
void create_battle(struct Game *game);
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int battle(struct Player *player, struct Monster *monster);
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int select_move(struct Player *player, struct Monster *monster, int prec_selected);
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void draw_battle(struct Player *player, struct Monster *monster);
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void draw_executed_move(struct Move *move, struct Monster *monster, int is_monster);
void draw_crit();
void finish_battle(int status, struct Game *game, struct Monster *monster);