mirror of https://github.com/bgiraudr/Adoranda.git
17 lines
538 B
C
17 lines
538 B
C
#pragma once
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#include "player.h"
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#include "monster.h"
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enum battle_state {
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EXIT = 0,
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LOSE = 1,
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WIN = 2,
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};
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void create_battle(struct Game *game);
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int battle(struct Player *player, struct Monster *monster);
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int select_move(struct Player *player, struct Monster *monster, int prec_selected);
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void draw_battle(struct Player *player, struct Monster *monster);
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void draw_executed_move(struct Move *move, struct Monster *monster, int is_monster);
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void draw_crit();
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void finish_battle(int status, struct Game *game, struct Monster *monster); |