Adoranda/include/capacite.h

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#pragma once
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#include "stats.h"
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struct Move {
char *name;
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int id;
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int init_pp;
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int pp;
int atk;
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int precision;
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};
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struct Capacities {
int nbCapacities;
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struct Move *moves[];
};
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enum status {
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MISS,
SUCCESS,
CRIT,
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};
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struct Move default_move();
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struct Move get_move_id(int id);
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void draw_move(int x, int y, int x2, int y2, struct Move *move);
void draw_classic_move(int x, int y, struct Move *move);
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int execute_move(struct Stats *player_stats, struct Stats *monster_stats, struct Move *move, int ismonster);
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int calc_damage(struct Stats *attacker, struct Stats *target, struct Move *move);
struct Move *copy_move(struct Move move);
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struct Move *get_move_id_pointer(int id);
float crit(struct Stats *attacker);
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int is_crit();
int is_miss(struct Move *move);