Adoranda/src
bgiraudr a77544120a Multiple self effects are now displayed correctly 2022-12-08 23:55:25 +01:00
..
animation.c unicode + sprinting 2021-12-23 19:21:27 +01:00
battle.c Multiple self effects are now displayed correctly 2022-12-08 23:55:25 +01:00
camera.c New UI in battle, adaptative monster size, faster camera 2022-12-07 18:08:28 +01:00
capacite.c Multiple self effects are now displayed correctly 2022-12-08 23:55:25 +01:00
draw_util.c Types have color + can now change player's type 2022-05-16 23:57:25 +02:00
engine.c Multiple self effects are now displayed correctly 2022-12-08 23:55:25 +01:00
event.c add some event and small change on map 2022-12-07 00:17:18 +01:00
game.c Types are now working + bugfix event on area 2022-05-11 00:37:56 +02:00
inventory.c bubble sort for inventory 2022-07-05 23:00:55 +02:00
item.c bubble sort for inventory 2022-07-05 23:00:55 +02:00
main.c Types are now working + bugfix event on area 2022-05-11 00:37:56 +02:00
map.c Add demo map 2022-05-26 18:47:58 +02:00
monster.c New UI in battle, adaptative monster size, faster camera 2022-12-07 18:08:28 +01:00
player.c Multiple self effects are now displayed correctly 2022-12-08 23:55:25 +01:00
stats.c Types are now working + bugfix event on area 2022-05-11 00:37:56 +02:00
talkable.c Add demo map 2022-05-26 18:47:58 +02:00
type.c add some event and small change on map 2022-12-07 00:17:18 +01:00
util.c Only execute event once for area 2022-05-22 16:46:31 +02:00
vec2.c init main struct + remove unnecessary include 2021-08-27 02:11:05 +02:00