Adoranda/src/battle.c

18 lines
448 B
C

#include <gint/display.h>
#include <gint/keyboard.h>
#include "engine.h"
#include "battle.h"
#include "util.h"
#include "capacite.h"
#include "player.h"
void create_battle(struct Player *player) {
player->stats.level++;
drect(DWIDTH-110,0,DWIDTH,DHEIGHT,C_WHITE);
dprint(300,20,C_BLACK,"%s",player->moves[0].name);
dprint(300,40,C_BLACK,"%s",player->moves[1].name);
dupdate();
wait_for_input(KEY_SHIFT);
add_move(player, get_move_id(1));
}