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animation.h
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unicode + sprinting
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2021-12-23 19:21:27 +01:00 |
battle.h
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Multiple self effects are now displayed correctly
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2022-12-08 23:55:25 +01:00 |
camera.h
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rewrite more code for camera
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2021-08-25 01:30:30 +02:00 |
capacite.h
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Multiple self effects are now displayed correctly
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2022-12-08 23:55:25 +01:00 |
define.h
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Add demo map
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2022-05-26 18:47:58 +02:00 |
draw_util.h
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Types have color + can now change player's type
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2022-05-16 23:57:25 +02:00 |
engine.h
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Add spe-atk/def
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2022-04-16 01:06:24 +02:00 |
event.h
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events in dialogs
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2022-04-02 01:57:54 +02:00 |
game.h
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Types are now working + bugfix event on area
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2022-05-11 00:37:56 +02:00 |
inventory.h
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bubble sort for inventory
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2022-07-05 23:00:55 +02:00 |
item.h
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bubble sort for inventory
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2022-07-05 23:00:55 +02:00 |
map.h
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Only execute event once for area
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2022-05-22 16:46:31 +02:00 |
monster.h
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New UI in battle, adaptative monster size, faster camera
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2022-12-07 18:08:28 +01:00 |
player.h
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add some event and small change on map
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2022-12-07 00:17:18 +01:00 |
stats.h
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Types are now working + bugfix event on area
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2022-05-11 00:37:56 +02:00 |
talkable.h
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Add demo map
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2022-05-26 18:47:58 +02:00 |
type.h
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Types have color + can now change player's type
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2022-05-16 23:57:25 +02:00 |
util.h
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Only execute event once for area
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2022-05-22 16:46:31 +02:00 |
vec2.h
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init main struct + remove unnecessary include
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2021-08-27 02:11:05 +02:00 |