animation.h
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PascalCase struct names
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2021-08-15 03:46:49 +02:00 |
character.h
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PascalCase struct names
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2021-08-15 03:46:49 +02:00 |
define.h
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characters into map and detect current tile
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2021-08-15 02:42:26 +02:00 |
engine.h
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PascalCase struct names
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2021-08-15 03:46:49 +02:00 |
game.h
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Some comments
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2021-08-15 03:10:05 +02:00 |
map.h
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rewrite converters.py to add unlimited layers
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2021-08-18 02:10:31 +02:00 |
player.h
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PascalCase struct names
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2021-08-15 03:46:49 +02:00 |
util.h
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Characters can have longer dialog separate by ;
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2021-08-17 22:19:19 +02:00 |