jtmm2/include/vec.h

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#ifndef _DEF_VEC
#define _DEF_VEC
typedef struct Vec
{
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float x;
float y;
} Vec;
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/* like memcpy but for vectors */
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void vec_cpy(Vec *destination, Vec source);
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/* apply a force on a vector */
void vec_add(Vec *vector, Vec force);
/* apply the opposite of a force on a vector */
void vec_sub(Vec *vector, Vec force);
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/* multiply a vector by a scale */
void vec_mul(Vec *vector, float scale);
/* divise a vector by a scale */
void vec_div(Vec *vector, float scale);
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/* Linear interpolation between two vectors.
* Require a scale ranging from 0 to 1 (0 is instant, 1 is completly still). */
void vec_lerp(Vec *from, Vec to, float scale);
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#endif /* _DEF_VEC */