forked from kdx/jtmm2-old
Created player files, draw a pixel on screen for test
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#ifndef _DEF_PLAYER
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#define _DEF_PLAYER
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#include "vec.h"
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typedef struct Player
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{
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Vec position;
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} Player;
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/* draw the player */
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void draw_player(Player *player);
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#endif
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#ifndef _DEF_VEC2D
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#define _DEF_VEC2D
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#ifndef _DEF_VEC
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#define _DEF_VEC
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typedef struct Vec
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{
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11
src/main.c
11
src/main.c
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#include <gint/keyboard.h>
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#include "init.h"
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#include "vec.h"
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#include "player.h"
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int main(void)
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{
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init(); /* initialize gint */
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Vec vector_test = {20, -50};
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vec_add(&vector_test, (Vec){5.25, -10.5});
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/* create player */
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Player player = {
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.position = (Vec){32, 32}
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};
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dclear(C_WHITE);
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dtext(1, 1, C_BLACK, "vector_test:");
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dprint(1, 8, C_BLACK, "x = %d, y = %d", (int)(vector_test.x), (int)(vector_test.y));
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draw_player(&player);
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dupdate();
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getkey();
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#include "player.h"
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#include <gint/display.h>
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void draw_player(Player *player)
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{
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dpixel(player->position.x, player->position.y, C_BLACK);
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}
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