Commit Graph

39 Commits

Author SHA1 Message Date
KikooDX 6b3178566b 1KBCJ3 flashbacks. Draw multiple layers. 2020-12-28 00:31:33 +01:00
KikooDX 943348e545 Changed meaning of origin 2020-12-27 23:53:34 +01:00
KikooDX 1a9052c0a2 Input buffering system, implemented for jumping. 2020-12-27 01:45:58 +01:00
KikooDX b8f66a4f05 Input functions macros (DRY) 2020-12-27 01:39:05 +01:00
KikooDX fefdd06257 Base of input buffering structure. 2020-12-27 01:26:57 +01:00
KikooDX 03b2204811 Lowered FPS for FX target 64->16 2020-12-27 00:06:37 +01:00
KikooDX 94938edba5 Increased precision and max speed and lowered friction 2020-12-24 12:33:24 +01:00
KikooDX 8a4bc582a9 Better friction, kinda. 2020-12-24 12:20:12 +01:00
KikooDX a5c414dd4c Jump (yay) and grace frames support. 2020-12-23 23:22:02 +01:00
KikooDX d3a62512ae Simple tile snapping (took me way too long for what it is) and we are back to 256 UPS! See TODO for current breakpoint 2020-12-22 12:01:23 +01:00
KikooDX 8dc31ce32f Functionnal collision and movement code, it's pretty slow though (see TODO in player.c) 2020-12-22 10:53:01 +01:00
KikooDX baa1a72703 Added speed value to the player, separated collision/movement from it's main step event. TODO in player.c. 2020-12-21 17:50:00 +01:00
KikooDX 833a1711c4 Winter cleaning 2020-12-21 12:18:55 +01:00
KikooDX 559c00a840 Use `bool` instead of `_Bool` 2020-09-28 14:05:41 +02:00
KikooDX 01c8782e8c Meh collision system, good enough for now. Can be "playtested" 2020-09-28 12:53:04 +02:00
KikooDX 52477daac0 Camera clamping in stage limits and related 2020-09-23 12:19:40 +02:00
KikooDX 62cdb1ec7f [new] Collision system base + miscellaneous code improvements and small bugfixes 2020-09-22 13:20:16 +02:00
KikooDX a8234e35b6 Better camera offset system 2020-09-21 14:52:28 +02:00
KikooDX 470ac9b783 Camera kinda works.
- created separated float and int vector functions for performance
- simple camera related draw, should rework
- new `vec_drect` function in `vec`
2020-09-21 14:15:58 +02:00
KikooDX ac19ece235 Debug level display works, fixed mistakes here and there 2020-09-21 12:01:54 +02:00
KikooDX 8c1faba253 Fixed the issue, thanks to Lephénixnoir.
input.states were initialized to 0, which is the value of S_PRESS.
They are now set to S_UP.
2020-09-21 11:21:28 +02:00
KikooDX 7735835ca8 [exit on start] Level system, for unknown reason the add-in stop on
startup
2020-09-21 11:04:53 +02:00
KikooDX 134ef0588a Independent UPS, FPS, precision, unit and drawing system. 2020-09-19 14:00:46 +02:00
KikooDX 5abe1d6828 [WIP] FPS limit doesn't work, ask for help 2020-09-19 11:14:51 +02:00
KikooDX 65ceff3971 Lot of bugfixes and improvements :)
- [input] Completely rewrote most of the code
- [input/camera] Renamed `*_draw` functions used in debug section to
`*_draw_debug`
- [main/input] Now use `_Bool` instead of `int` when appropriate
- [input] Added function `input_is_up`
- [player] Added function `player_draw_debug`
- [vec] Use `int` instead of `float`, new macro `VEC_PRECISION`
- [main/camera/player/vec] Updated vector related code to work with the
new system
2020-09-18 11:12:34 +02:00
KikooDX baa6071ebf Input manager demonstration 2020-09-17 14:30:46 +02:00
KikooDX c95d92f6d1 [new system] Input manager! plus misc cleanup 2020-09-17 14:14:21 +02:00
KikooDX 316cc26539 [multiple files] More detailed Player struct, draw player function, draw camera compatible CG50, renamed Level.tiles -> Level.layers, removed layers test code from main, build for CG50 and FX9860 seamlessly 2020-09-16 11:21:05 +02:00
KikooDX a14e7effc1 Pointer toward array of array pointers 2020-09-15 17:25:12 +02:00
KikooDX 872fccdd3e Project organisation 2020-09-15 12:18:24 +02:00
KikooDX d8e23cd844 Camera lerp now working, first debug visualisation implemented. A lot of other misc stuff. 2020-09-14 14:37:46 +02:00
KikooDX f58a212652 [camera] lerping and miscelanious 2020-09-14 10:33:01 +02:00
KikooDX 0a4dab8ee2 More vector related features 2020-09-12 10:08:01 +02:00
KikooDX d95c1b6cb3 Shaping out the games structure 2020-09-11 18:07:53 +02:00
KikooDX a496f428ce Created player files, draw a pixel on screen for test 2020-09-11 12:01:24 +02:00
KikooDX 706d924ff2 Compile but crash on start 2020-09-11 10:50:11 +02:00
KikooDX c850984a72 Cleaner code, slight vector progress. dgray still doesn't work and I don't know why 2020-09-10 17:58:12 +02:00
KikooDX 97b60ce24f [minor] Made include safety consistent 2020-09-10 17:35:08 +02:00
KikooDX 81aca3309b 2D Vector basis, FX display doesn't work. 2020-09-10 17:29:33 +02:00