Commit Graph

8 Commits

Author SHA1 Message Date
KikooDX 134ef0588a Independent UPS, FPS, precision, unit and drawing system. 2020-09-19 14:00:46 +02:00
KikooDX 65ceff3971 Lot of bugfixes and improvements :)
- [input] Completely rewrote most of the code
- [input/camera] Renamed `*_draw` functions used in debug section to
`*_draw_debug`
- [main/input] Now use `_Bool` instead of `int` when appropriate
- [input] Added function `input_is_up`
- [player] Added function `player_draw_debug`
- [vec] Use `int` instead of `float`, new macro `VEC_PRECISION`
- [main/camera/player/vec] Updated vector related code to work with the
new system
2020-09-18 11:12:34 +02:00
KikooDX f58a212652 [camera] lerping and miscelanious 2020-09-14 10:33:01 +02:00
KikooDX 0a4dab8ee2 More vector related features 2020-09-12 10:08:01 +02:00
KikooDX d95c1b6cb3 Shaping out the games structure 2020-09-11 18:07:53 +02:00
KikooDX a496f428ce Created player files, draw a pixel on screen for test 2020-09-11 12:01:24 +02:00
KikooDX 706d924ff2 Compile but crash on start 2020-09-11 10:50:11 +02:00
KikooDX c850984a72 Cleaner code, slight vector progress. dgray still doesn't work and I don't know why 2020-09-10 17:58:12 +02:00