Commit Graph

13 Commits

Author SHA1 Message Date
KikooDX 6b3178566b 1KBCJ3 flashbacks. Draw multiple layers. 2020-12-28 00:31:33 +01:00
KikooDX 833a1711c4 Winter cleaning 2020-12-21 12:18:55 +01:00
KikooDX 52477daac0 Camera clamping in stage limits and related 2020-09-23 12:19:40 +02:00
KikooDX 9be543899d [level.c] Bellow opti now use SCALE (I forget it all the time, am I cursed?) 2020-09-22 13:49:59 +02:00
KikooDX ee3e46cdf5 [level.c] Optimization: only draw on-screen tiles 2020-09-22 13:42:27 +02:00
KikooDX 62cdb1ec7f [new] Collision system base + miscellaneous code improvements and small bugfixes 2020-09-22 13:20:16 +02:00
KikooDX bc5273ed77 [bugfix] camera and scale related code, now work properly regardless of scale
You can now experience scrolling in your fancy CG50 :D
2020-09-21 19:05:46 +02:00
KikooDX a8234e35b6 Better camera offset system 2020-09-21 14:52:28 +02:00
KikooDX 470ac9b783 Camera kinda works.
- created separated float and int vector functions for performance
- simple camera related draw, should rework
- new `vec_drect` function in `vec`
2020-09-21 14:15:58 +02:00
KikooDX ac19ece235 Debug level display works, fixed mistakes here and there 2020-09-21 12:01:54 +02:00
KikooDX 7735835ca8 [exit on start] Level system, for unknown reason the add-in stop on
startup
2020-09-21 11:04:53 +02:00
KikooDX 8d559b013a Created .editorconfig, use 4 wide tabs everywhere. 2020-09-12 09:54:53 +02:00
KikooDX d95c1b6cb3 Shaping out the games structure 2020-09-11 18:07:53 +02:00