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Tituya
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jtmm2
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kdx/jtmm2-old
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316cc26539
jtmm2
/
include
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KikooDX
316cc26539
[multiple files] More detailed Player struct, draw player function, draw camera compatible CG50, renamed Level.tiles -> Level.layers, removed layers test code from main, build for CG50 and FX9860 seamlessly
2020-09-16 11:21:05 +02:00
..
camera.h
Camera lerp now working, first debug visualisation implemented. A lot of other misc stuff.
2020-09-14 14:37:46 +02:00
debug.h
Camera lerp now working, first debug visualisation implemented. A lot of other misc stuff.
2020-09-14 14:37:46 +02:00
init.h
Cleaner code, slight vector progress. dgray still doesn't work and I don't know why
2020-09-10 17:58:12 +02:00
level.h
[multiple files] More detailed Player struct, draw player function, draw camera compatible CG50, renamed Level.tiles -> Level.layers, removed layers test code from main, build for CG50 and FX9860 seamlessly
2020-09-16 11:21:05 +02:00
main.h
Project organisation
2020-09-15 12:18:24 +02:00
player.h
[multiple files] More detailed Player struct, draw player function, draw camera compatible CG50, renamed Level.tiles -> Level.layers, removed layers test code from main, build for CG50 and FX9860 seamlessly
2020-09-16 11:21:05 +02:00
vec.h
[camera] lerping and miscelanious
2020-09-14 10:33:01 +02:00