jtmm2/include
KikooDX 65ceff3971 Lot of bugfixes and improvements :)
- [input] Completely rewrote most of the code
- [input/camera] Renamed `*_draw` functions used in debug section to
`*_draw_debug`
- [main/input] Now use `_Bool` instead of `int` when appropriate
- [input] Added function `input_is_up`
- [player] Added function `player_draw_debug`
- [vec] Use `int` instead of `float`, new macro `VEC_PRECISION`
- [main/camera/player/vec] Updated vector related code to work with the
new system
2020-09-18 11:12:34 +02:00
..
camera.h Lot of bugfixes and improvements :) 2020-09-18 11:12:34 +02:00
debug.h Camera lerp now working, first debug visualisation implemented. A lot of other misc stuff. 2020-09-14 14:37:46 +02:00
init.h Cleaner code, slight vector progress. dgray still doesn't work and I don't know why 2020-09-10 17:58:12 +02:00
input.h Lot of bugfixes and improvements :) 2020-09-18 11:12:34 +02:00
level.h [new system] Input manager! plus misc cleanup 2020-09-17 14:14:21 +02:00
main.h [new system] Input manager! plus misc cleanup 2020-09-17 14:14:21 +02:00
player.h Lot of bugfixes and improvements :) 2020-09-18 11:12:34 +02:00
vec.h Lot of bugfixes and improvements :) 2020-09-18 11:12:34 +02:00