forked from kdx/jtmm2-old
65ceff3971
- [input] Completely rewrote most of the code - [input/camera] Renamed `*_draw` functions used in debug section to `*_draw_debug` - [main/input] Now use `_Bool` instead of `int` when appropriate - [input] Added function `input_is_up` - [player] Added function `player_draw_debug` - [vec] Use `int` instead of `float`, new macro `VEC_PRECISION` - [main/camera/player/vec] Updated vector related code to work with the new system |
||
---|---|---|
.. | ||
camera.h | ||
debug.h | ||
init.h | ||
input.h | ||
level.h | ||
main.h | ||
player.h | ||
vec.h |