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KikooDX d3a62512ae Simple tile snapping (took me way too long for what it is) and we are back to 256 UPS! See TODO for current breakpoint 2020-12-22 12:01:23 +01:00
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include Simple tile snapping (took me way too long for what it is) and we are back to 256 UPS! See TODO for current breakpoint 2020-12-22 12:01:23 +01:00
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Makefile First commit 🎉 2020-09-10 15:44:26 +02:00
README.md [README.md] Created with basic build instructions. 2020-09-21 14:58:56 +02:00
make_levels.sh Functionnal collision and movement code, it's pretty slow though (see TODO in player.c) 2020-12-22 10:53:01 +01:00
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README.md

Build instructions

Using the fxsdk and latest version of gint. Requires luajit.

For CG

$ ./make_levels.sh
$ fxsdk build-cg

For FX

$ ./make_levels.sh
$ fxsdk build-fx