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Tituya
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jtmm2
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kdx/jtmm2-old
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d3a62512ae
jtmm2
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src
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KikooDX
d3a62512ae
Simple tile snapping (took me way too long for what it is) and we are back to 256 UPS! See TODO for current breakpoint
2020-12-22 12:01:23 +01:00
..
camera.c
Added todo to camera.c
2020-12-21 13:37:19 +01:00
collide.c
Functionnal collision and movement code, it's pretty slow though (see TODO in player.c)
2020-12-22 10:53:01 +01:00
init.c
Winter cleaning
2020-12-21 12:18:55 +01:00
input.c
New comments for input.c
2020-12-21 13:31:21 +01:00
level.c
Winter cleaning
2020-12-21 12:18:55 +01:00
main.c
Simple tile snapping (took me way too long for what it is) and we are back to 256 UPS! See TODO for current breakpoint
2020-12-22 12:01:23 +01:00
player.c
Simple tile snapping (took me way too long for what it is) and we are back to 256 UPS! See TODO for current breakpoint
2020-12-22 12:01:23 +01:00
vec.c
More comments in vec.c
2020-12-21 12:31:28 +01:00