Duet/src/main.c

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C
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#include <gint/display.h>
#include <gint/keyboard.h>
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#include <gint/timer.h>
#include <gint/gint.h>
#include <gint/cpu.h>
#include <fxlibc/printf.h>
#include <string.h>
#include "duet.h"
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level_t level0 = {
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.tempo = 1.0,
.blocks = (rectmeta_t []){
{
.time = 0,
.shape = Shape_LongBar,
.position = Position_Left,
.action = Action_Normal
},
{
.time = 1,
.shape = Shape_LongBar,
.position = Position_Middle,
.action = Action_Normal
},
{
.time = 3,
.shape = Shape_LongBar,
.position = Position_Left,
.action = Action_Normal
},
}
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};
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int main(void)
{
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volatile int need_frame;
struct game game;
float dt = 0;
int timer;
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__printf_enable_fp();
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memset(&game, 0x00, sizeof(struct game));
game.level = &level0;
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timer = timer_configure(TIMER_ANY, 33000, GINT_CALL_SET(&need_frame));
timer_start(timer);
while (1) {
dt = (1.0 / 30) * level0.tempo;
game.time += 1.0 / 30;
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key_event_t e;
while ((e = pollevent()).type != KEYEV_NONE) {
if (e.type == KEYEV_DOWN && e.key == KEY_MENU)
gint_osmenu();
}
if (keydown(KEY_7)) {
game.player_rota += dt;
}
if (keydown(KEY_0)) {
game.player_rota -= dt;
}
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//TODO: physix
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dclear(C_BLACK);
dprint(0, 0, C_WHITE, "game time: %.2fs", game.time);
dprint(0, 11, C_WHITE, "player rota: %.2f rad", game.player_rota);
dupdate();
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while (need_frame == 0)
sleep();
need_frame = 0;
}
return (1);
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}