Vhex-kernel/src/kernel/util/font.c

142 lines
4.8 KiB
C

#include <kernel/font.h>
#include <kernel/devices/display.h>
#include <kernel/atomic.h>
// Font bitmap.
static const uint8_t kernel_font_bitmap[] = {
0xee, 0xee, 0xee, 0xee, 0xee, 0xee, 0xee, 0xee, 0xee, 0xee, 0xee, 0xee,
0xee, 0xee, 0xee, 0xef, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x56, 0xaa, 0xaa, 0xaa, 0xaa,
0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xad,
0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
0x55, 0x55, 0x55, 0x5e, 0xee, 0xee, 0xee, 0xee, 0xee, 0xee, 0xee, 0xee,
0xee, 0xee, 0xee, 0xee, 0xee, 0xee, 0xee, 0xe0, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0x2a, 0x92, 0x11, 0x11, 0x28, 0x00, 0x00, 0x38, 0xbb, 0xab, 0xbb, 0xbb,
0x80, 0x08, 0x23, 0x02, 0x57, 0x31, 0x52, 0x41, 0x22, 0x00, 0x01, 0x51,
0x11, 0x54, 0x41, 0x55, 0x22, 0x27, 0x21, 0x04, 0x0a, 0xc4, 0x40, 0x82,
0xae, 0x0e, 0x04, 0xa2, 0xee, 0xee, 0xe2, 0xee, 0x00, 0x80, 0x24, 0x00,
0x1c, 0xd1, 0x41, 0x04, 0x08, 0x80, 0x11, 0x45, 0x04, 0x45, 0x45, 0x44,
0x88, 0x9c, 0x80, 0x10, 0x2b, 0x09, 0x81, 0x10, 0x02, 0x01, 0x03, 0x8b,
0xb8, 0xbb, 0x8b, 0xb8, 0x20, 0x82, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0xee,
0xec, 0xee, 0xea, 0xee, 0xa8, 0xae, 0xee, 0xee, 0x6e, 0xaa, 0xaa, 0xae,
0xe0, 0xe4, 0x05, 0x55, 0x15, 0x11, 0x14, 0x89, 0x51, 0xd5, 0x55, 0x55,
0x09, 0x55, 0x55, 0x45, 0x10, 0x54, 0x0b, 0xb2, 0x2b, 0xba, 0xb9, 0x13,
0x22, 0xaa, 0xba, 0xb3, 0x92, 0xaa, 0x91, 0x12, 0x10, 0x80, 0x55, 0x54,
0x54, 0x45, 0x52, 0x25, 0x45, 0x55, 0x47, 0x51, 0x25, 0x57, 0x52, 0x44,
0x11, 0x00, 0xca, 0xee, 0xce, 0x8e, 0xae, 0xca, 0xea, 0xae, 0x8e, 0xac,
0x4e, 0x4a, 0xa4, 0xee, 0x0e, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x12, 0x00,
0x90, 0x9a, 0x11, 0x23, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x19,
0x30, 0x39, 0x14, 0x31, 0x52, 0x54, 0x00, 0x42, 0x76, 0x26, 0x35, 0x37,
0x55, 0x55, 0x57, 0x22, 0x20, 0x70, 0x6c, 0x86, 0xee, 0x6c, 0xc4, 0xa4,
0xea, 0xaa, 0xac, 0xc4, 0xaa, 0xa4, 0xa4, 0x84, 0x26, 0xe1, 0x55, 0x15,
0x08, 0x54, 0x89, 0x89, 0x55, 0x58, 0xd0, 0x49, 0x55, 0xd4, 0x90, 0x88,
0x99, 0xc1, 0xb1, 0x99, 0x93, 0x2b, 0xb2, 0x9a, 0xa9, 0x20, 0xa3, 0x19,
0x92, 0xa9, 0x39, 0x93, 0x03, 0x80
};
static void font_draw_core(struct font_block_s *fblock)
{
extern uint32_t vram[256];
uint8_t vram_offset_y;
uint32_t pixel_cursor;
uint8_t pixel_test;
int x;
int y;
// Calculate VRAM buffer starting position.
// @note:
// The screen width size is always 128 and we
// use 4-aligned Video RAM so 32 pixels per "slot"
// and 128 / 32 = 4.
// y * 4 can be optimised by used shift operator,
// this is why we use y << 2 because 2^2 = 4.
vram_offset_y = fblock->y << 2;
// Start atomic operations
atomic_start();
// Draw character, pixer per pixel... (x_x)
// TODO: update me !!
y = -1;
while (++y < fblock->height)
{
x = -1;
while (++x < fblock->width)
{
// Get bitmap pixel test.
pixel_cursor = fblock->bitmap.x + fblock->bitmap.y + x;
pixel_test = 0x80 >> (pixel_cursor & 0x07);
// Check if the pixel is block or white.
if (pixel_test & kernel_font_bitmap[pixel_cursor >> 3])
{
vram[((fblock->x + x) >> 5) + vram_offset_y] |=
0x80000000 >> ((fblock->x + x) & 31);
}
}
// Update internal offset.
fblock->bitmap.y = fblock->bitmap.y + KERNEL_FONT_BITMAP_WIDTH;
vram_offset_y = vram_offset_y + 4;
}
// Stop atomic operations
atomic_stop();
}
void font_draw(int x, int y, char c)
{
struct font_block_s fblock;
// Check obvious error.
if (x > DISPLAY_SCREEN_WIDTH || y > DISPLAY_SCREEN_HEIGHT)
return;
// Calculate the charactere position (bitmap)
fblock.bitmap.y = (c / KERNEL_FONT_NB_CHAR_X) * (KERNEL_FONT_BITMAP_WIDTH * KERNEL_FONT_BITMAP_CHEIGHT);
fblock.bitmap.x = (c - ((c / KERNEL_FONT_NB_CHAR_X) * KERNEL_FONT_NB_CHAR_X)) * KERNEL_FONT_BITMAP_CWIDTH;
// Check X axis culling
// and get font "block" width.
if (x < 0)
{
fblock.bitmap.x = fblock.bitmap.x + x;
fblock.width = KERNEL_FONT_REAL_WIDTH + x;
fblock.x = 0;
} else {
fblock.width =
(x + KERNEL_FONT_REAL_WIDTH >= DISPLAY_SCREEN_WIDTH)
? DISPLAY_SCREEN_WIDTH - x - 1
: KERNEL_FONT_REAL_WIDTH;
fblock.x = x;
}
// Check Y axis culling.
// and get font "block" height.
if (y < 0)
{
fblock.height = KERNEL_FONT_REAL_HEIGHT + y;
fblock.bitmap.y = fblock.bitmap.y + ((-y) * KERNEL_FONT_BITMAP_WIDTH);
fblock.y = 0;
} else {
fblock.height =
(y + KERNEL_FONT_REAL_HEIGHT >= DISPLAY_SCREEN_HEIGHT)
? DISPLAY_SCREEN_HEIGHT - y - 1
: KERNEL_FONT_REAL_HEIGHT;
fblock.y = y;
}
// Check useless draw.
if (fblock.width < 0 || fblock.height < 0)
return;
// Draw ASCII character.
font_draw_core(&fblock);
}