orton_runner/src/kinematic/suicide.c

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2019-01-20 11:55:38 +01:00
/*
** EPITECH PROJECT, 2018
** task01
** File description:
** I do task
*/
#include <stdlib.h>
#include "lib/my_graphics.h"
#include "game/kinematic.h"
#include "game/message.h"
#include "game/ascii.h"
#include "game/game.h"
#include "game/core.h"
#include "game/draw.h"
#include "game/menu.h"
#include "game/memory.h"
static void text_rendering(sfml_t *sfml)
{
int pos[2] = {0, 16};
uint32_t *option;
option = my_print_set_option(3, 0x000000ff, 0xffffffff,
ASCII_CENTER_X | ASCII_REVERSE);
my_print(sfml, pos, "I think that the\nlast thing to do.", option);
free(option);
}
static void rendering(sfml_t *sfml)
{
get_key(sfml);
update_thrower(sfml, sfml->scene->thrower, sfml->scene->level);
game_camera_update(sfml->scene, sfml->width, sfml->height);
my_clear_vram(sfml, 0xffffffff);
map_rendering(sfml);
player_rendering(sfml);
draw_thrower_object(sfml);
collision_show(sfml);
text_rendering(sfml);
}
static int suicide_main(sfml_t *sfml, int *fade_active)
{
sfml->scene->player->nb_dead = 0;
while (sfRenderWindow_isOpen(sfml->window)
&& !(sfml->scene->player->action & PLAYER_WIN)
&& !sfml->scene->player->nb_dead){
rendering(sfml);
if (!*fade_active)
fade(sfml, FADE_OPEN);
else
my_display_vram(sfml);
*fade_active = 1;
if (!(sfml->scene->player->action & PLAYER_DEAD))
update_player(sfml);
set_exit(sfml);
}
return ((!sfml->scene->player->nb_dead) ? 2 : 1);
}
void suicide(sfml_t *sfml, int nb_dead)
{
int fade_active = 0;
int exit = 1;
sfml->scene = new_scene("src/scene_map/map_suicide.txt",
SCENE_LOAD_PLAYER | SCENE_LOAD_THROWER);
if (sfml->scene == NULL)
return;
while (exit > 0 && sfRenderWindow_isOpen(sfml->window)){
sfml->key = 0x00;
exit = suicide_main(sfml, &fade_active);
if (exit == 2){
free_scene(sfml->scene);
end(sfml, 0);
return;
}
exit = text_end(sfml, ++nb_dead);
}
free_scene(sfml->scene);
}