Plague-fx/src/core.c

173 lines
5.1 KiB
C

#include <gint/timer.h>
#include <gint/clock.h>
#include <gint/keyboard.h>
#include <math.h>
#include "core.h"
#include "mutation_engine.h"
#include "epidemic_engine.h"
#include "display_engine.h"
int next_frame(struct game *current_game, int *dna_animation, int *vaccine)
{
for (int i = 0; current_game->planes[i]; i++)
{
switch(current_game->planes[i]->direction)
{
case 1:
current_game->planes[i]->y -= 1;
break;
case 2:
current_game->planes[i]->x += 1;
break;
case 3:
current_game->planes[i]->y += 1;
break;
case 4:
current_game->planes[i]->x -= 1;
break;
}
if (current_game->planes[i]->x == current_game->planes[i]->dest_x && current_game->planes[i]->y == current_game->planes[i]->dest_y)
{
// Infect the airport
if (current_game->planes[i]->is_infected) current_game->grid.data[current_game->planes[i]->x + current_game->planes[i]->y * current_game->grid.width] = 1;
// Set the new destination
current_game->planes[i]->dest_x = current_game->planes[i]->depa_x;
current_game->planes[i]->dest_y = current_game->planes[i]->depa_y;
// Set the new departure
current_game->planes[i]->depa_x = current_game->planes[i]->x;
current_game->planes[i]->depa_y = current_game->planes[i]->y;
// Set the new direction
int new_dir = (current_game->planes[i]->direction + 2) % 4;
if (!new_dir) new_dir = 4;
current_game->planes[i]->direction = new_dir;
// Infect the plane
if (current_game->grid.data[current_game->planes[i]->x + current_game->planes[i]->y * current_game->grid.width] == 1 && current_game->mutations_selected[2] == 4) current_game->planes[i]->is_infected = 1;
}
}
int limit_tick = LIMIT_TICK;
if (current_game->boost) limit_tick = floor(LIMIT_TICK / 10);
current_game->time += ENGINE_TICK;
current_game->total_time += ENGINE_TICK;
if (!(current_game->time % 150)) *dna_animation = (*dna_animation + 1) % 16;
if (current_game->time > limit_tick)
{
// Reset internal clock
current_game->time = 0;
// Display message on research
if (!current_game->research && current_game->priority) message("LA RECHERHCE CONTRE VOTRE VIRUS COMMENCE !");
else if (!*vaccine && (current_game->research == current_game->limit)) {*vaccine = 1; message("LE VACCIN EST TERMINE."); }
// Update the game
current_game->dna = current_game->dna + 1 + floor(current_game->severity / 10);
if (current_game->dna > 30) current_game->dna = 30;
current_game->research += current_game->priority;
if (current_game->research > current_game->limit) current_game->research = current_game->limit;
epidemic_simulation(current_game);
// Check the end of the game
if (!current_game->humans[1])
{
if (current_game->humans[3] < 4 * (current_game->humans[0] + current_game->humans[2])) message("VOUS AVEZ PERDU.");
else message("VOUS AVEZ GAGNE !");
return 0;
}
}
return 1;
}
int get_inputs(const int background, int *mutation_menu, int *boost)
{
int key = rtc_key();
if (key == KEY_ARROW) *boost = (*boost + 1) % 2;
if (key == KEY_OPTN && (background == 1 || background == 2)) return (background % 2) + 1;
if (key == KEY_VARS)
{
*mutation_menu = 4;
return 3;
}
if (key == KEY_SQUARE)
{
if (background == 1 || background == 2) return 6;
else if (background == 6) return 1;
}
if (key == KEY_ALPHA)
{
if (background == 5) return 3;
else return 1;
}
if (key == KEY_EXIT && (background == 1 || background == 2)) return -1;
if (background == 3)
{
switch (key)
{
// Symptoms
case KEY_LEFT:
*mutation_menu = *mutation_menu - 1;
if (*mutation_menu <= 0) *mutation_menu = 4;
break;
// Abilities
case KEY_RIGHT:
*mutation_menu = *mutation_menu + 1;
if (*mutation_menu >= 5) *mutation_menu = 1;
break;
// Validation
case KEY_SHIFT:
if (*mutation_menu == 4) return 1;
else return 5;
break;
}
}
return background;
}
int rtc_key(void)
{
int opt = GETKEY_DEFAULT & ~GETKEY_MOD_SHIFT & ~GETKEY_MOD_ALPHA & ~GETKEY_REP_ARROWS;
int timeout = 1;
key_event_t ev = getkey_opt(opt, &timeout);
if(ev.type == KEYEV_NONE) return 0;
return ev.key;
}
int callback_tick(volatile int *tick)
{
*tick = 1;
return TIMER_CONTINUE;
}
void message(char *msg)
{
int opt = GETKEY_DEFAULT & ~GETKEY_MOD_SHIFT & ~GETKEY_MOD_ALPHA & ~GETKEY_REP_ARROWS;
key_event_t ev = {0};
display_message(msg);
while (ev.key != KEY_ALPHA) ev = getkey_opt(opt, NULL);
}