Plague-fx/src/main.c

170 lines
4.1 KiB
C

/*
Project name ......: Plague
Version ...........: 1.2.1
Last modification .: 4 June 2021
code and assets provided with licence :
GNU General Public Licence v3.0
*/
#include <gint/display.h>
#include <gint/keyboard.h>
#include <gint/timer.h>
#include <gint/clock.h>
#include <gint/defs/types.h>
#include <gint/std/stdlib.h>
#include "core.h"
#include "display_engine.h"
#include "mutation_engine.h"
#include "save.h"
// title_screen : display the title screen
static void title_screen(void);
// main_loop : display background, foreground and manage inputs
void main_loop(struct game *current_game);
int main(void)
{
extern font_t font_plague;
dfont(&font_plague);
title_screen();
// Game statistics
struct plane plane_1 = {22, 20, 2, 84, 20, 22, 20, 0};
struct plane plane_2 = {34, 20, 3, 34, 44, 34, 20, 0};
struct plane plane_3 = {68, 44, 1, 68, 20, 68, 44, 0};
struct plane plane_4 = {104, 20, 3, 104, 50, 104, 20, 0};
struct plane plane_5 = {68, 44, 4, 34, 44, 68, 44, 0};
struct game current_game =
{
.contagion = 0,
.severity = 0,
.lethality = 0,
.dna = 0,
.mutations_count = {0, 0, 0},
.mutations_selected = {0, 0, 0},
.mutations_bought = {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
.research = 0,
.limit = RESEARCH_LIMIT,
.priority = 0,
.humans = {0, 1, 0, 0},
.time = 0, .total_time = 0,
.planes = {&plane_1, &plane_2, &plane_3, &plane_4, &plane_5, NULL},
.grid = {64, 128, NULL},
};
// Allocate memory
current_game.grid.data = calloc(current_game.grid.width * current_game.grid.height, sizeof(uint8_t));
current_game.grid.data[95 + 20 * current_game.grid.width] = 1;
current_game.humans[0] = (current_game.grid.width * current_game.grid.height) - 1 - BLANK_CASES;
read_save(&current_game);
main_loop(&current_game);
write_save(&current_game);
// Free memory
free(current_game.grid.data);
return 1;
}
static void title_screen(void)
{
extern bopti_image_t img_title;
extern bopti_image_t img_explosion;
dclear(C_BLACK);
dupdate();
sleep_ms(250);
dsubimage(0, 0, &img_title, 0, 0, 128, 64, DIMAGE_NONE);
dupdate();
sleep_ms(500);
for (int frame = 0; frame < 5; frame ++)
{
dclear(C_BLACK);
dsubimage(0, 0, &img_title, 0, 0, 128, 64, DIMAGE_NONE);
dsubimage(76, 9, &img_explosion, 41 * frame, 0, 40, 40, DIMAGE_NONE);
dupdate();
sleep_ms(100);
}
dclear(C_BLACK);
dsubimage(0, 0, &img_title, 0, 65, 128, 64, DIMAGE_NONE);
dupdate();
sleep_ms(500);
for (int i = 0; i < 5; i ++)
{
dclear(C_BLACK);
dsubimage(0, 0, &img_title, 0, ((i % 2) + 1) * 65, 128, 64, DIMAGE_NONE);
dupdate();
sleep_ms(250);
}
dclear(C_BLACK);
dsubimage(0, 0, &img_title, 0, 130, 128, 64, DIMAGE_NONE);
dupdate();
getkey();
}
void main_loop(struct game *current_game)
{
int background = 1, mutation_menu = 4;
int end = 0;
static volatile int tick = 1;
int t = timer_configure(TIMER_ANY, ENGINE_TICK*1000, GINT_CALL(callback_tick, &tick));
if (t >= 0) timer_start(t);
while (!end)
{
// Real-time clock system
while (!tick) sleep();
tick = 0;
// Update the screen
dclear(C_WHITE);
display_background(background);
display_foreground(background, current_game, mutation_menu);
dupdate();
// Compute the motion of planes, DNA points and infectious model
next_frame(current_game);
// Get inputs from the keyboard and manage it
background = get_inputs(background, &mutation_menu);
// Special actions : quit and manage mutations
if (background == -1) end = 1;
if (background == 5)
{
mutation_select(current_game, mutation_menu);
background = 3;
}
}
if (t >= 0) timer_stop(t);
}