AST3_C/include/drawlevel.h

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#pragma once
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void draw_level(char level[]);
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void draw_player(int x, int y, char type);
void draw_timer(unsigned int frame);
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void draw_blackout(int x, int y);
void draw_end(int framelevel, int id_level, char record);
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void draw_nbswitch(int nbswitch);