AST3_C/src/times.c

45 lines
1.8 KiB
C

#include "times.h"
#include "define.h"
#include <gint/display.h>
#include <gint/keyboard.h>
extern bopti_image_t img_bronze;
extern bopti_image_t img_argent;
extern bopti_image_t img_or;
extern bopti_image_t img_createur;
void check_medal(unsigned int frame_level, int id_level)
{
float time=1.0;
float framefloat = frame_level;
float level_time[] = {5.81,8.29,5.89,8.68,3.84,3.58,6.81,7.48,10.46,9.25};
time = level_time[id_level-1];
if(frame_level/FPS < (unsigned int)time || (frame_level/FPS <= (unsigned int)time &&
(unsigned int)((framefloat)/FPS*100-frame_level/FPS*100) <= (unsigned int)((time)*100-(int)(time)*100))) dimage(380,8,&img_createur);
if(frame_level/FPS < (unsigned int)(time*1.2) || (frame_level/FPS <= (unsigned int)(time*1.2) &&
(unsigned int)((framefloat)/FPS*100-frame_level/FPS*100) <= (unsigned int)((time*1.2)*100-(int)(time*1.2)*100))) dimage(360,8,&img_or);
if(frame_level/FPS < (unsigned int)(time*1.5) || (frame_level/FPS <= (unsigned int)(time*1.5) &&
(unsigned int)((framefloat)/FPS*100-frame_level/FPS*100) <= (unsigned int)((time*1.5)*100-(int)(time*1.5)*100))) dimage(340,8,&img_argent);
if(frame_level/FPS < (unsigned int)(time*2) || (frame_level/FPS <= (unsigned int)(time*2) &&
(unsigned int)((framefloat)/FPS*100-frame_level/FPS*100) <= (unsigned int)((time*2)*100-(int)(time*2)*100))) dimage(320,8,&img_bronze);
}
void draw_time(int id_level)
{
dclear(C_WHITE);
float time=1.0;
float level_time[] = {5.81,8.29,5.89,8.68,3.84,3.58,6.81,7.48,10.46,9.25};
time = level_time[id_level-1];
dimage(160,90,&img_createur);
dprint(175,90,C_BLACK,"%.2j",(int)(time*100));
dimage(160,110,&img_or);
dprint(175,110,C_BLACK,"%.2j",(int)(time*1.2*100));
dimage(160,130,&img_argent);
dprint(175,130,C_BLACK,"%.2j",(int)(time*1.5*100));
dimage(160,150,&img_bronze);
dprint(175,150,C_BLACK,"%.2j",(int)(time*2*100));
dupdate();
getkey();
}