forked from Tituya/AST3_C
82 lines
1.8 KiB
C
82 lines
1.8 KiB
C
#include <gint/display.h>
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#include <gint/keyboard.h>
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#include "setlevel.h"
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#include "drawlevel.h"
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#include "collide.h"
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#define PLAYER_SPEED 2
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#define PLAYER_GRAVITY 5
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#define PLAYER_HEIGHT 12
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int main(void)
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{
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dclear(C_WHITE);
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int player_x=30, player_y=35;
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int a=0;
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char level[351];
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char gravity = 0; //0 down 1 up
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int id_level = 1;
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set_level(id_level,level);
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draw_level(level);
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while(1)
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{
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dupdate();
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pollevent();
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if(keydown(KEY_RIGHT))
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{
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player_x+=PLAYER_SPEED;
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if(player_x>390) player_x=0;
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}
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else if(keydown(KEY_LEFT))
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{
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player_x-=PLAYER_SPEED;
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if(player_x<-9) player_x=386;
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}
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else if(keydown(KEY_SHIFT))
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{
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player_y-=PLAYER_SPEED;
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}
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else if(keydown(KEY_ALPHA))
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{
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player_y+=PLAYER_SPEED;
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}
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if(keydown(KEY_EXIT))
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{
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break;
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}
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if(keydown(KEY_OPTN))
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{
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a+=1;
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}
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if(keydown(KEY_VARS))
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{
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if (!gravity) gravity=1;
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else gravity = 0;
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}
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if (collide(player_x, player_y, '1', level, gravity)==0 && a%2==0)
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{
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if(gravity) player_y+=PLAYER_GRAVITY;
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else player_y-=PLAYER_GRAVITY;
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}
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else
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{
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if((player_y-4)%16!=0 && gravity) player_y--;
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else if((player_y)%16!=0 && !gravity) player_y++;
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}
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draw_level(level);
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draw_player(player_x,player_y);
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int x = player_x;
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int y = player_y;
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dprint(150,100,C_BLACK,"%d",player_x);
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dprint(150,150,C_BLACK,"%d",player_y);
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//dprint(100,180,C_BLACK,"%c",level[(int)(player_x/16)+(int)(player_y/16)*25+25]);
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//dprint(120,180,C_BLACK,"%c",level[(int)(player_x/16)+(int)(player_y/16)*25-25]);
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dprint(200,120,C_BLACK,"%c",level[(int)(x/16)+(int)(y/16*25)]);
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dprint(200,140,C_BLACK,"%c",level[(int)(x/16)+(int)((y+12)/16*25)]);
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dprint(200,160,C_BLACK,"%c",level[(int)((x+12)/16)+(int)((y+12)/16*25)]);
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dprint(200,180,C_BLACK,"%c",level[(int)((x+12)/16)+(int)(y/16*25)]);
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}
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return 0;
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}
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