crystal-tower/inc/player.h

21 lines
394 B
C

#pragma once
#include "vec.h"
struct Player {
struct Vec pos;
struct VecF spd;
struct VecF rem;
int jump_grace;
int jump_buffer;
int lock_direction;
int last_direction;
};
void player_init(struct Vec pos);
void player_update(void);
void player_draw(void);
/* return truncated speed */
struct Vec player_update_rem(void);
void player_move(struct Vec spd);
struct Vec *player_pos(void);