2021-11-10 06:15:41 +01:00
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#pragma once
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#include "vec.h"
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struct Player {
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struct Vec pos;
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struct VecF spd;
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struct VecF rem;
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2021-11-10 23:29:12 +01:00
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int jump_grace;
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int jump_buffer;
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2021-11-11 01:16:01 +01:00
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int lock_direction;
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2021-11-11 16:03:17 +01:00
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int last_direction;
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2021-11-10 06:15:41 +01:00
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};
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2021-11-10 08:08:29 +01:00
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void player_init(struct Vec pos);
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void player_update(void);
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void player_draw(void);
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/* return truncated speed */
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struct Vec player_update_rem(void);
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void player_move(struct Vec spd);
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2021-11-10 12:10:04 +01:00
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struct Vec *player_pos(void);
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