mirror of https://git.sr.ht/~kikoodx/crystal-tower
31 lines
645 B
C
31 lines
645 B
C
#pragma once
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#include "tile.h"
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#include "vec.h"
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struct LevelBin {
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unsigned char format;
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unsigned char chunk_size;
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unsigned short width;
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unsigned short height;
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unsigned char data[];
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} __attribute__((__packed__));
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struct Level {
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int width;
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int height;
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int size;
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char *data;
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struct LevelBin *source;
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};
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void level_load(struct LevelBin *);
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void level_reload(void);
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void level_free(void);
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void level_draw(void);
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struct Vec level_find(enum Tile);
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enum Tile level_get(int x, int y);
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enum Tile level_get_px(int x, int y);
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void level_set(int x, int y, enum Tile v);
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void level_set_px(int x, int y, enum Tile v);
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int level_oob(int x, int y);
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