exit direction
This commit is contained in:
parent
176ed005d8
commit
4beddb454c
|
@ -1 +1 @@
|
|||
{"width":25,"height":14,"data":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,1,1,5,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,4,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,5,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,1,1,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,5,1,1,0,2,0,0,0,5,0,0,0,1,1,0,1,1,1,0,0,5,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]}
|
||||
{"width":25,"height":14,"data":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,1,1,5,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,3,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,5,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,1,1,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,5,1,1,0,2,0,0,0,5,0,0,0,1,1,0,1,1,1,0,0,5,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]}
|
BIN
res/tset.png
BIN
res/tset.png
Binary file not shown.
Before Width: | Height: | Size: 316 B After Width: | Height: | Size: 305 B |
|
@ -7,10 +7,11 @@ IMPL_UPDATE() {
|
|||
IMPL_DRAW() {
|
||||
LZY_DrawSetColor(BLACK);
|
||||
rotrect(this->pos[0], this->pos[1],
|
||||
this->width, this->height, 0.2);
|
||||
this->width, this->height, 0.2 * this->exit.dir);
|
||||
} IMPL_END
|
||||
|
||||
IMPL_INIT(exit) {
|
||||
this->width = 12;
|
||||
this->height = 12;
|
||||
this->exit.dir = 1;
|
||||
} IMPL_END
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
typedef struct {
|
||||
int _;
|
||||
int dir;
|
||||
} Exit;
|
||||
|
||||
struct Entity;
|
||||
|
|
|
@ -58,12 +58,15 @@ game_restart_scene(Game *this)
|
|||
for (int x = 0; x < map_width(); x++) {
|
||||
const int dx = x * TSIZE + TSIZE / 2;
|
||||
const int dy = y * TSIZE + TSIZE / 2;
|
||||
Entity *e;
|
||||
switch (map_get(x, y)) {
|
||||
case 2:
|
||||
player_init(game_create_entity(this), dx, dy);
|
||||
break;
|
||||
case 3:
|
||||
case 4:
|
||||
exit_init(game_create_entity(this), dx, dy);
|
||||
e = exit_init(game_create_entity(this), dx, dy);
|
||||
e->exit.dir = (map_get(x, y) == 3) ? -1 : 1;
|
||||
break;
|
||||
case 5:
|
||||
spike_init(game_create_entity(this), dx, dy);
|
||||
|
|
Loading…
Reference in New Issue