hyperultra/src/player.c

91 lines
2.3 KiB
C

#include "entity.h"
#include "entityimpl.h"
#include "game.h"
#include "input.h"
#include "rotrect.h"
#include <math.h>
IMPL_INIT(player) {
this->width = 10;
this->height = 10;
this->player.scale_x = 1.0;
this->player.scale_y = 1.0;
this->player.dirx = 1;
}
IMPL(draw) {
LZY_DrawSetColor(BLACK);
const double width = this->width * this->player.scale_x + 2;
const double height = this->height * this->player.scale_y + 2;
rotrect(this->pos[0] - 1, this->pos[1] - 1,
width, height, this->player.angle);
}
IMPL(update) {
const int on_ground = entity_collide(this, g, 0, 1);
this->vel[0] = 2.0 * this->player.dirx;
this->vel[1] *= AIR_RESISTANCE;
this->vel[1] += GRAVITY;
this->player.scale_x += 0.1 * (1.0 - this->player.scale_x);
this->player.scale_y += 0.1 * (1.0 - this->player.scale_y);
if (fabs(this->player.scale_x - 1.0) < 0.05) this->player.scale_x = 1.01;
if (fabs(this->player.scale_y - 1.0) < 0.05) this->player.scale_y = 1.01;
if (this->vel[1] >= 0.0 && on_ground) {
this->player.rot_speed = 0.0;
this->player.angle = 0.0;
} else {
this->player.angle += this->player.rot_speed;
this->player.rot_speed *= 0.95;
}
if (on_ground && input_pressed(K_O)) {
const int diry = input_down(K_UP) - input_down(K_DOWN);
switch (diry) {
case -1:
this->vel[1] = -2.8;
this->player.rot_speed = 0.3 * this->player.dirx;
break;
default:
case 0:
this->vel[1] = -3.8;
this->player.rot_speed = 0.4 * this->player.dirx;
break;
case 1:
this->vel[1] = -4.8;
this->player.rot_speed = 0.5 * this->player.dirx;
break;
}
}/* else if (on_ground && input_down(K_X)) {
extern double tick;
this->vel[0] *= 3;
tick += 2.0;
this->player.scale_x *= 1.05;
}*/
entity_move(this, g);
if (this->vel[0] == 0.0 && this->vel[1] >= -0.0)
this->player.dirx *= -1;
if (this->bonk_ceiling ||
entity_place_meeting(this, g, entity_type("spike")) != NULL) {
const unsigned int deathpart = entity_type("deathpart");
int dy = this->pos[1] - 6;
for (int y = 0; y < 7; y++) {
int dx = this->pos[0] - 6;
for (int x = 0; x < 7; x++) {
entity_init(game_create_entity(g),
deathpart, dx, dy);
dx += 2;
}
dy += 2;
}
this->type = ET_NONE;
g->queue_restart_scene = 45;
}
if (entity_place_meeting(this, g, entity_type("exit")) != NULL)
g->queue_next_scene = true;
}