hyperultra/src/game.h

22 lines
517 B
C

#pragma once
#include "entity.h"
enum { MAX_ENTITIES = 128 };
typedef struct Game {
unsigned int uuid;
bool queue_next_scene;
int queue_restart_scene;
int player_dir;
Entity entities[MAX_ENTITIES];
} Game;
void game_init(Game *this);
void game_deinit(Game *this);
void game_update(Game *this);
void game_draw(Game *this);
void game_restart_scene(Game *this);
Entity *game_create_entity(Game *this);
int game_entity_count(Game *this, unsigned int type);
Entity *game_get_entity(Game *this, unsigned int type);