jtmm/include/collide.h

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char collide(int x, int y, char level[], char tile);
char collide_spike(int x, int y, char level[]);
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char collide_solid(int x, int y, char level[], char polarity,
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char test_semi_solid);
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char collide_point(int x, int y, char level[], char tile);
char collide_and_erase(int x, int y, char level[], char tile);