[main.c+JTMM.g3a] Drill reverse momentum when colliding with spike or solid.
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@ -103,6 +103,11 @@ int main(void)
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}
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draw_player(drill_x, drill_y);
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collide_and_erase(drill_x, drill_y, level, 'd');
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if ((selected_direction == UP || selected_direction == DOWN) &&
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(collide_spike(drill_x, drill_y, level) || collide_solid(drill_x, drill_y, level, polarity, 0)))
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{
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vspd = -vspd;
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}
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}
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draw_timer(step/2);
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dupdate();
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