60UPS, 30FPS
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@ -2,4 +2,4 @@
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#define PLAYER_W 11
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#define LEVEL_WIDTH 28
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#define LAST_LEVEL 5062
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#define FPS 30
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#define FPS 60
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13
src/main.c
13
src/main.c
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@ -71,11 +71,14 @@ int main(void)
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has_ticked = 0;
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//START DRAW
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step++;
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DRAW_LEVEL();
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draw_player(player_x, player_y);
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draw_timer(step);
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dupdate();
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//END DRAW
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if (step % 2)
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{
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DRAW_LEVEL();
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draw_player(player_x, player_y);
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draw_timer(step/2);
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dupdate();
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}
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//END DRAW
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clearevents();
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//polarity swap first
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if (keydown(KEY_OPTN))
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