Start working on the drill
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enum Direction;
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void jump_test(char *jump_pressed, char *jump_buffer, unsigned int *jump_hold,
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char enable_up_key);
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void set_start_pos(int *start_x, int *start_y, int x, int y);
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#include <gint/keyboard.h>
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#include "player.h"
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enum Direction
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{
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up,
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down,
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left,
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right
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};
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void jump_test(char *jump_pressed, char *jump_buffer, unsigned int *jump_hold,
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char enable_up_key)
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{
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