[main.c] Drill toggle system

This commit is contained in:
KikooDX 2020-05-18 10:55:17 +02:00
parent 4150765c14
commit 94fa113e66
1 changed files with 16 additions and 9 deletions

View File

@ -15,13 +15,6 @@
#define MIN_VSPD -12.0
#define MAX_VSPD 6.0
#define JUMP_SPD -3.99
enum Direction
{
up,
down,
left,
right
};
#define GRAV 0.4
#define JUMP_SCALE 8
#define JUMP_REDUCTION -0.41
@ -68,6 +61,9 @@ int main(void)
int tp_positions[4] = { 0, 0, 0, 0 };
char directions[4] = { 0, 0, 0, 0 };
char last_direction = RIGHT;
char selected_direction = RIGHT;
char drill_buffer = 0;
char drill_toggle = 0;
set_level(level_id, level);
DRAW_LEVEL();
player_x = start_x;
@ -85,11 +81,11 @@ int main(void)
DRAW_LEVEL();
draw_player(player_x, player_y);
//drill
if (keydown(KEY_ALPHA))
if (drill_toggle)
{
int drill_x = player_x;
int drill_y = player_y;
switch (last_direction)
switch (selected_direction)
{
case UP:
drill_y -= 12;
@ -148,6 +144,17 @@ int main(void)
}
}
else pswap_held = 0;
//drill toggling
if (keydown(KEY_ALPHA))
{
if (!drill_buffer)
{
drill_toggle = !drill_toggle;
selected_direction = last_direction;
}
drill_buffer = 1;
}
else drill_buffer = 1;
//horizontal movement & collision
{
move = 0;